Houdini AI Terrain Pipeline
Lighting from the right.

Lighting from the right.

Lighting from the left.

Lighting from the left.

Another variation from the left.

Another variation from the left.

All of these are imagined by AI + my guidance of the light into the model via controlnet.

All of these are imagined by AI + my guidance of the light into the model via controlnet.

This is the original randomly generated terrain.

This is the original randomly generated terrain.

This is a procedural tool I built in Houdini that uses Stable Diffusion + ControlNet to colorize models or terrain. This is just random noise in Houdini that I applied this tool to.