Manafield (4 day gamejam project)

This is my initial card shader for the game jam, built in Unity's shader graph. This technique includes reflections, parallax, isolation of brighter portions of the card, several layers of noise, a guidance texture (generated in houdini) and color control

Some basic interaction with the cards

Here is the houdini graph that creates the "guidance" template for the card shader.

Here is the houdini graph that creates the "guidance" template for the card shader.

Easily update of the shape realtime.

Easily update of the shape realtime.

Here is what the gameplay for Manafield looks like.

Here is what the gameplay for Manafield looks like.

This is the evolution of the environment over the course of the jam.

This is the evolution of the environment over the course of the jam.

I built a few different VFX elements for the game, the colorized explosions were a favorite.

I built a few different VFX elements for the game, the colorized explosions were a favorite.

In progress enemy IK movement code I authored to give the enemies a little bit more life.

Manafield is a game I worked on for a 4.5 day gamejam hosted on itch.io. You can give the game a try in your browser here: https://oliver-davies.itch.io/manafield.

The card art is temporary and used to showcase the shaders.