This is my initial card shader for the game jam, built in Unity's shader graph. This technique includes reflections, parallax, isolation of brighter portions of the card, several layers of noise, a guidance texture (generated in houdini) and color control
Some basic interaction with the cards
In progress enemy IK movement code I authored to give the enemies a little bit more life.
Manafield is a game I worked on for a 4.5 day gamejam hosted on itch.io. You can give the game a try in your browser here: https://oliver-davies.itch.io/manafield.
The card art is temporary and used to showcase the shaders.