I modeled this knife in blender in 20 minutes and then applied my texture generation pipeline to it. This is the result.
Here is another variation.
This helmet is also textured via this approach.
Another look for the helmet.
Here is an example of what the automatic UVs look like for this process.
Here is a little sword generator a through together to test the texture generator. The following images are various texture "looks" for the swords.
Houdini AI Texturing Pipeline
This illustrates a procedural texturing pipeline in Houdini. All of these models are textured via an AI pipeline I built in Houdini. Prompt in, texture out. Disclaimer: I did not model the helmet or chest piece, these are just a test models.