Blackhole (4 hour shader challenge)
Blackhole rim + center + particles

Blackhole rim + center + particles

Example of just the basic geo + shaders, no particles.

What it looked like in Houdini

What it looked like in Houdini

Center surface shader

Center surface shader

Rim surface shader

Rim surface shader

This is a quick 4 hour shader project to highlight a non-obvious way to use UVs . I had a friend who wanted to understand how some VFX would leverage custom UVs, this was a fun example.