Blender render of one of the hand modeled environments.
An overview of the entire experience.
A photo of one of the animated surfaces of the Pyramid.
One of the 1000+ looks that the tool I built can output. All of this is real time and rendered live. Lights / models / projection warping / perspective.
Blender render of one of the hand modeled environments.
Vessel Of Light
A large scale projection mapping project on playa at Burningman 2022 and 2023. I was responsible for the Unity software stack to created 3d internal effects for the Pyramid.