An example of all procedurally generated assets turned into a sprite sheet for particles.
Changing the seed to create different variations.
A few of the generated pieces in Unity.
A quick timelapse of an example trimsheet being created using graphite.rs + AI.
Example of a randomly generated piece of space Debris
Procedural Space Junk
A built a Houdini tool that procedurally generates some stylized spacejunk. It's a little messy, but it does the job quite well, especially when the actual junk is far from the camera.