Procedural Space Junk
An example of all procedurally generated assets turned into a sprite sheet for particles.

An example of all procedurally generated assets turned into a sprite sheet for particles.

Changing the seed to create different variations.

A few of the generated pieces in Unity.

A quick timelapse of an example trimsheet being created using graphite.rs + AI.

Example of a randomly generated piece of space Debris

Example of a randomly generated piece of space Debris

A built a Houdini tool that procedurally generates some stylized spacejunk. It's a little messy, but it does the job quite well, especially when the actual junk is far from the camera.