Here is an initial prototype version of the page turning + 64 pages loaded as a single VFX graph.
Me drawing some of the shapes that make up the math.
Figuring out how pages should lay.+
This was an old version of this graph, it is almost twice as dense now, many more controls added.
Some earlier experiments with page flipping.
Some more test footage of non-test textures.
Example of some content populating dynamically.
An early version of the scene intro for this game project.
Procedural Book VFX Graph Unity
I wanted to solve the age old question of opening a book with actual pages and showing them seamlessly transitioning content without a ton of texture overhead. This setup only swaps between 4 page textures live and is entirely created via VFX graph.